![]() monsters weren’t challenging enough and maxing out your character wasn’t demanding at all. One of the major criticism arrived from Gothic II was, it was a pretty easy game – i.e. Maybe it’s a sign of things to come however it’s still worth exploring. Only criticism here is that, even though there are technically three ‘areas’ to explore, the landscapes don’t quite match with each other. Yet, just like the main game, it pays to explore as there’s plenty of cool items to find and some hidden secrets. This area is about the same size as a single map Gothic 2 and it’s covered with desert landscapes, majestic canyons and, of course, the swamp. ![]() Yet the Water Mages plotline was a little difficult to start off with as, if you recall Xardas’ comments in the beginning of the game about not to reveal him to any mages, well it seems that spelling the beans to Vatras has no consequences and without doing so (as instructed by Xardas), the Water Mages plot will be on a standstill.Īlong with the additional quests, an entire new area opens up to explore. I cannot recall many cRPG that does as well as what NotR has done. It reminded me of the 1984 Dungeons and Dragons’ module ‘The Veiled Society’ where there are secret societies abound. The Missing People quest line was absolutely well executed for an investigation plotline as it places more emphasis on ‘role playing’. Without going into spoiler territory, all I can say that the Night of the Raven plotline most likely starts off with the quest ‘The Missing People’ and Father Vatras. Certain NPCs that practically do nothing now have a greater role as well. As you might recall, those areas like the Stonehenge like rock formations, the Aztec pyramid structures (located on the top north / east) or even the ‘missing’ water mages now play an important part here. Well this is where Night of the Raven fills in the gaps. It’s difficult to explain the premise of the Night of the Raven as it intertwines within the main storyline however, you might noticed that there were certain people and areas that just felt empty. This expansion though, integrates within the existing Gothic II world therefore you need to start the game all over again to play this. Originally released for the German market back in 2003, the English version was released as part of the Gothic II Gold package in 2005. However, out of left field, arrives Gothic II expansion pack titled ‘The Night of the Raven (NotR)’. Yes, it has some quirks like the combat however with a little practice, it’s easily to forgive. It was a vibrant, open ended world teeming with content that was a blast to play until the end. Gothic II was a bit of a sleeper (excuse the pun…Gothic I players will notice it) in the US market however fared well in the German market. * Note: This review is for the expansion pack 'The Night of the Raven' and not the main game.
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